Virtual reality gives taekwondo high-tech kick

Published July 7, 2026 12:15

Tanat Kozhmanov

Tanat Kozhmanov

Senior Editor t.kozhmanov@kursiv.media
Photo: virtualtkd.gg, photo editor: Serikzhan Kovlanbayev

Virtual taekwondo is emerging as a new competitive discipline that blends traditional martial arts techniques with virtual reality technology, The Associated Press reported.

Developed by World Taekwondo and Singapore-based Refract Technologies, the sport places athletes in a digital 3D arena where they compete using VR headsets and motion-tracking sensors attached to their bodies.

Unlike traditional taekwondo, competitors do not make physical contact. Instead, their movements control digital avatars, while their kicks reduce an opponent’s virtual health bar much like in a video game. Athletes perform familiar techniques such as front kicks, turning kicks and spinning kicks, but success depends more on speed, timing and positioning than on striking force.

The rules also differ from conventional taekwondo. While traditional events separate athletes by age, weight and gender, virtual taekwondo allows all competitors to face each other in the same digital environment.

Although there is no physical contact, the sport remains physically demanding. Matches are fast-paced, with one-minute rounds that require constant movement, stamina and quick reactions. Coaches say athletes need endurance, flexibility, muscle strength and strong spatial awareness to anticipate an opponent’s position and respond effectively inside the virtual arena.

Some participants initially experience dizziness as they adapt to the VR environment, but many younger athletes have been drawn to its game-like format. Supporters also point to the reduced risk of injury compared with full-contact competition, making it attractive to children, older athletes and those seeking an alternative to traditional sparring.

Read also